As you said, when you carry a ton of stuff, the weight can be a little overwhelming, and you might find your pace somewhat reduced (be happy it hasn't stopped altogether!).
You're a clever guy, but some things simply take more time and effort than we'd like.
I believe most people can do quite well in most things; but for every one of us, some things take more effort than others things.
It's often easier to stick with what comes more easily to you, or to make "half attempts" at that which is more difficult and not as rewarding.
Not a unique problem :)
And the solutions are also just as disingenuous.
Keeping the pace manageable is clearly a good advice, but persistence and hard work are just as important.
You're doing some great stuff, don't let difficulties and set-backs discourage you!
]]>The original post you're referring to quite clearly specifies what kind of projects should have attractive websites, with examples such as Moose, POE and DBIC. Evidently, the intention was not spending time and money building a professional website for every minor library.
On a more general note, from your comments it seems the only benefit you see in such websites is to make it easier to showcase your personal projects to potential employers.
A great many posts have been written on why this is only a small part of the whole picture of marketing. Shortly, better marketing means the MARKET will better appreciate perl, which means more work and better pay for perl programmers.
I can definitely sympathize with not wanting to put too much work into this, when the possible gains aren't as direct or immediate. But this is still an important and worthy thing to do.
]]>At the beginning I had some annoying problems with it, which surprisingly or not, aren't Blender's fault at all. Most of them are Nvidia's fault.
I have a graphics card based on the Nvidia GeForce 8600GT chipset.
On Ubuntu 9.04, my OpenGL didn't work at all, so I couldn't even get Blender to start.
Gladly, with the upgrade to 9.10 and the new ver 185 Nvidia drivers, that problem was solved and I could finally use Blender on a Linux platform.
All was well for a couple of months, and I greatly enjoyed the amazing speed at which Blender loads and runs on my 'Buntu.
But then started going into texturing, and I saw a tutorial (a great one to anyone interested in Blender or 3D modelling in general) in which OpenGL was utilized to give a very nice realtime preview of textures in the viewport.
This is a great advantage, as you don't have to render every time to see changes in your materials and textures. I liked that feature very much in Maya, and was thrilled to see it applied in Blender.
However, it refused to work. Trying to apply it, I got a message that this feature is not supported on my graphics card or driver.
Since I also have windows XP installed here, I checked it out there and it worked fine. Conclusion: This is a fuck up with the Nvidia drivers for Linux again.
These kind of errors are what's hurting Linux's viability as a platform for 3D, despite all it's other great advantages. And I can't help but wonder, how difficult could it be to release fully functional drivers?
Has to be easier to do this in an opensource OS like Ubuntu, compare with Windows, isn't it??
Since my Hanvon graphic's tablet also doesn't work in Linux, I already have to use windows for 2D sketching and stuff. Now, since the realtime texture display is pretty important to me in 3D, I reluctantly have to do all my 3D work in windows too.
Since I also have Maya installed on my WinXP (with which I'm better acquainted), I find myself drawn back to developing my 3D skills there, rather than using Blender. So this one annoying disability in the available Nvidia drivers fucks up most of my efforts to adopt opensource 3D tools.
Irritating.
]]>Being a cautious type (usually), I kept on to my recently created use.perl.org journal despite the justified acclaim this new platform gained when it was annouced.
It was worth the wait, seems like all the early illnesses have been cured, and it's safe to join this much improved perl blogging sphere!
Glad to join, and happy to use these great new blogging tools. Thanks to all those involved in the creation and maintenance of blogs.perl.org!
]]>