Get Out Of My Namespace!!
If you been around in CPAN for a while and you are a adding the odd module you may or run into the above (well really any code repo ie PyPI, PEAR and the long extinct CJAN) .
So going back to my D&D game I know I will have to pick a namespace if I am going to add it to CPAN for others to have a look at. Luckily since I have the book in front of me I have a good Idea what I am going to do maybe like this
ADD::Character::Abilities ADD::Character::Races ADD::Character::Classes ADD::Alignment ADD::Utils ADD::Magic ADD::Monster
Now where do I add the above?
I could of course just throw it on CPAN and see what happens. I not sure if this is a good Idea as the 'ADD' can be interpreted in a number of ways and does not tell anyone what ADD is for.
I could try 'AD&D' but that would not even work in perl and I think attract too many Ambulance Chasers rather than D&D types.
I could try 'Advanced::Dungeons::Dragons' but I do not like that as it would be rather unworkable with very long package names and sure as shit some mouth-piece shilling for the Wizards of the Coast' will slap some paper on me in a few mins.
Well there are some good places for it. We have 'Acme' on CPAN which is a place for all sorts of oddities
but this is not a joke but hopefully useful code to someone.
It is also a tutorial of sorts but there is no namespace for that. I could try to hide it under MooseX but its only relation to Moose is it is written in Moose so that is a fail.
We do have a 'Games' namespace but this one is filled up of full mostly playable games which this system will most likely not be.
RPG::ADD::Character::Abilities RPG::ADD::Character::Races RPG::ADD::Character::Classes RPG::ADD::Alignment RPG::ADD::Magic RPG::ADD::Monster
so lets try that
Register Namespace Sending separate mails to: [firstname.lastname@example.org] AND [email@example.com]
Subject: Module submission RPG::ADD
The following module was proposed for inclusion in the Module List:
description: A name space for ADD game parts
chapterid: 23 (Miscellaneous_Modules)
Well AD&D is a RPG and it seems like a good fit as there is already
one RPG game there called 'RPG::Traveller'
And now we wait?