Announcing MooseX::Types::NumUnit

I use Moose to write scientific simulations, including one very large simulation with a user api. To this point all of the numerical quantities, kept in attributes, needed to be of Num type. This always meant an implied covenant between the me and the users, which was to use SI units.

However I have a few quantities that I want to use eV units, which makes a lot more sense. Therefore I setup a simple type with coercion to accept a string num eV and coerce it to a number given by qe * num. This got me to thinking, why can’t I do this for all my units?

To answer this need, I present MooseX::Types::NumUnit which provides a couple static types, but also provides the function num_of_unit, which creates anonymous types which will automatically coerce a string to a number of the desired unit. For example:

package MyTest;

use Moose;
use MooseX::Types::NumUnit qw/num_of_unit/;
#$MooseX::Types::NumUnit::Verbose = 1;

has 'length' => ( 
  isa => num_of_unit( 'm' ), 
  is => 'rw', 
  default => '1 ft'
has 'speed' => ( 
  isa => num_of_unit('ft / hour'),
  is => 'rw', 
  required => 1 

no Moose;

my $test = MyTest->new( speed => '2 m / s' );

print $test->speed, "\n";
print $test->length, "\n";



Now my users can use whichever units they want, and I know that my simulation will see the number in the units system that it needs!


The automatic understanding of complex units (ft/s) is awesome. Can it also deal with more complex units like acceleration (ft/s/s or ft/s**2)?

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About Joel Berger

user-pic As I delve into the deeper Perl magic I like to share what I can.