Bouncy balls with Perl 6
I've never written games before, but I previously posted a Hangman that I thought was fun. I love the examples of forest fire and Game of Life and wanted to create something like those. I originally wanted to create Pong but decided to try a simple ball that bounces off the walls of a container.
I showed this to my daughter, and she asked if there could be more than one ball, so I added that. They don't, however, bounce off each other, and this gets at the same problem I was mulling with regard to adding obstacles in the field that should deflect the balls. I have a feeling that two-dimensional arrays would help me add this feature. Support for that is coming. Anyway, on to the script!
#!/usr/bin/env perl6my enum HorzDir <Left Right>;
my enum VertDir <Up Down>;subset PosInt of Int where * > 0;
class Ball {
has Int $.rows;
has Int $.cols;
has Int $.row is rw = (1..$!rows).pick;
has Int $.col is rw = (1..$!cols).pick;
has HorzDir $.horz-dir is rw = HorzDir.pick;
has VertDir $.vert-dir is rw = VertDir.pick;method Str { "($.row, $.col)" }
method reverse-horz-dir {
$!horz-dir = $!horz-dir == Left ?? Right !! Left;
}method reverse-vert-dir {
$!vert-dir = $!vert-dir == Down ?? Up !! Down;
}method move {
if $!horz-dir == Right {
$!col += $!col < $!cols ?? 1 !! -1;
}
else {
$!col += $!col > 1 ?? -1 !! 1;
}if $!vert-dir == Down {
$!row += $!row < $.rows ?? 1 !! -1;
}
else {
$!row += $!row > 1 ?? -1 !! 1;
}$.reverse-horz-dir if $!col <= 1 || $!col >= $.cols;
$.reverse-vert-dir if $!row <= 1 || $!row >= $.rows;
}
}my $DOT = "\x25A0"; # ■
my $STAR = "\x2605"; # ★
my $SMILEY-FACE = "\x263A"; # ☺
my ($ROWS, $COLS) = qx/stty size/.words;sub MAIN (
PosInt :$rows=$ROWS - 4,
PosInt :$cols=$COLS - 2,
PosInt :$balls=1,
Numeric :$refresh=.1,
Bool :$smiley=False,
Bool :$star=False,
) {
print "\e[2J";
my Str $bar = '+' ~ '-' x $cols ~ '+';
my $icon = $smiley ?? $SMILEY-FACE !! $star ?? $STAR !! $DOT;
my Ball @balls = do for ^$balls { Ball.new(:$rows, :$cols) };loop {
.move for @balls;print "\e[H";
my $screen = "$bar\n";for 1..$rows -> $this-row {
my $line = '|' ~ " " x $cols;for @balls -> $ball {
if $this-row == $ball.row {
$line.substr-rw($ball.col, 1) = $icon;
}
}$screen ~= "$line|\n";
}$screen ~= $bar;
put $screen;
sleep $refresh;
}
}
There is a ton packed into this code, mostly because Perl's objects have such a compact syntax. There are so many new features I love in the language such as "subset" to create custom types and "enum" to create type-ish things. I can't imagine doing without my "MAIN" anymore, esp with the way it turns the amazing subroutine signatures into usage statements.
Thanks to the #perl6 IRC channel for suggestion on improving my code and answering all my questions.
Source in Github. Also, read my book.
UPDATE
Thanks to suggestions from Reddit, I herewith submit a new version with one very big improvement -- the balls fight to the death now! I agree that the enum stuff was a bit belabored. The suggestions for the "move" method were much better than what I had.
#!/usr/bin/env perl6subset PosInt of Int where * > 0;
class Ball {
has Int $.rows;
has Int $.cols;
has Int $.row is rw = (2..^$!rows).pick;
has Int $.col is rw = (2..^$!cols).pick;
has Int $.horz-dir is rw = (1, -1).pick;
has Int $.vert-dir is rw = (1, -1).pick;method Str { join ',', $!row, $!col }
method pos { ($.row, $.col) }
method move {
$!col += $!horz-dir;
$!row += $!vert-dir;
$!horz-dir *= -1 if $!col <= 1 || $!col >= $!cols;
$!vert-dir *= -1 if $!row <= 1 || $!row >= $.rows;
}
}my $DOT = "\x25A0"; # ■
my $STAR = "\x2605"; # ★
my $SMILEY-FACE = "\x263A"; # ☺
my ($ROWS, $COLS) = qx/stty size/.words;sub MAIN (
PosInt :$rows=$ROWS - 4,
PosInt :$cols=$COLS - 2,
PosInt :$balls=1,
Numeric :$refresh=.075,
Bool :$smiley=False,
) {
print "\e[2J";
my Str $bar = '+' ~ '-' x $cols ~ '+';
my $icon = $smiley ?? $SMILEY-FACE !! $DOT;
my Ball @balls = Ball.new(:$rows, :$cols) xx $balls;loop {
.move for @balls;my $positions = (@balls».Str).Bag;
my %row;
for $positions.list -> (:$key, :$value) {
my ($row, $col) = $key.split(',');
%row{ $row }.append: $col => $value;
}print "\e[H";
my $screen = "$bar\n";for 1..$rows -> $this-row {
my $line = '|' ~ " " x $cols;
if %row{ $this-row }:exists {
for %row{ $this-row }.list -> (:$key, :$value) {
$line.substr-rw($key, 1) = $value == 1 ?? $icon !! $STAR;
}
}$screen ~= "$line|\n";
}$screen ~= $bar;
put $screen;
sleep $refresh;
my @collisions = $positions.grep(*.value > 1).map(*.key);
@balls = @balls.grep(none(@collisions) eq *.Str);
}
}
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