Beginning with an end

The last day of September was also my last day at Orange, after 5 years and 9 months working there as a sysadmin/sysdev. Because I was "the Perl guy" other there, my last message couldn't be a standard "it's been a pleasure working with you blah blah". Obviously, I had to send a Perl obfuscation.

Unfortunately, I didn't have the time to work more than one or two hours on it, so I ended with something simple:

use 5.010;$:=v117.116.102.56;eval"use encoding $:=>STDOUT=>'$:'";$c=
1e4;$i=-1;$b=0x3041;@f=(20,71,41,72);while($i<4){@v=map+int rand(86)

(I know, it barely deserve the title "obfuscation", but I don't have BooK's or cognominal's experience in this domain. At least, it's correctly justified.)

The aim of this code is to print, in a funny way, 5 important characters. The first 4 are the Japanese characters さよなら (sayonara). The last character is ASCII 0x04, EOT (End of Transmission). I'll assume I need not explain the meaning and references.

Now, if I began writing about this code, it's to explain the mistake I did in it. Can you see it?

It's not very apparent because the code basically works. In fact, it works faster than I expected. This is the problem. On my PowerBook G4, it takes a bit more than 5 sec to execute. On a more recent computer, usually less than a second.

The reason? I stupidly used loops to simulate sleeps. This is surely lesson one when making a demo or a game: fix your timestep so the program performs consistently on different platforms. That's not something we're used to think of in sysdev, but that's the basis when making a game.

1 Comment

That's pretty cool even if it is too fast :)

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About Maddingue

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