rakudobrew is similar to perlbrew, but it's for Rakudo (a.k.a., Perl 6), the Perl-inspired language that we've all come to have a love/hate relationship with. I urge you to try it out, but first, some interesting new developments that you should probably know about.
Don't you just hate it? You've finished reading, again, that blog entry about database design and you're feeling that you can design something reasonable, and then you see this table:
EmployeeID|
SalesPerson|
SalesOffice|
OfficeNumber|
Customer1|
Customer2|
Customer3
1003
Mary Smith
Chicago
312-555-1212
Ford
GM
1004
John Hunt
New York
212-555-1212
Dell
HP
Apple
1005
Martin Hap
Chicago
312-555-1212
Boeing
You can easily see that Customer1, Customer2, and Customer3 are wrong, but what about the rest? Try as you might, you can't quite put all of the rules together that easily to figure out what's wrong with the above table.
There's a shortcut, though, and it makes it very easy to start understanding database design.
Question: do you want to hear more about my attempts to create an MMORPG in Perl, even if posts are not Perl-related? Also, are you interested in helping me develop its ideas further?
As many of you know, I'm trying to create an MMORPG running on Perl. It's codenamed veure. Though I've written about it a few times here, I've not written much because many of the entries are about game design and not strictly about Perl. As a result, I've tried to avoid spamming this blog. That being said, people constantly say "stop talking about how great Perl is and build great things with it!" So I'm trying to build something great with Perl, but as most experienced programmers know, it's not so much the programming language as the business rules which are important.
Freelance Perl/Testing/Agile consultant and trainer. See http://www.allaroundtheworld.fr/ for our services. If you have a problem with Perl, we will solve it for you.
And don't forget to buy my book! http://www.amazon.com/Beginning-Perl-Curtis-Poe/dp/1118013840/