The Ovidian Update
Haven't posted anything for a while, but I'm not dead, just busy. Here's a quick recap of things that I think people might find of interest.
First and foremost, I'm going to be in Brussels, Belgium, next weekend for FOSDEM. If you can make it, check out the Perl track. I'll be speaking about why people are finding Perl 6 so exciting. In particular, ever since the Christmas release, there's been a fair amount of chatter about Perl 6 and I've been paying a lot of attention to people who are looking at it for the first time, without a lot of preconceived notions. The reactions often range from "wow, that's cool", to "oh my goodness, I want that!" What's even more interesting is that they're not focusing on a particular feature (which would be scary as it would pigeonhole Perl 6 as a "niche" language). Instead, plenty of people getting excited about different things which scratch their particular programming fetishes: grammars, gradual typing, concurrency, and so on. It's fun to watch.
But there's more ...
I haven't written much about the Veure MMORPG lately because I've been swamped with stuff to do. However, we have a narrative team focusing on the non-linear missions, backend devs furiously trying to add everything we need for an alpha, and front-end devs trying to make it look pretty and work well. We're getting closer to the point where we can start telling more people about it and writing a blog dedicated to the game (and maybe even tell people what the real name is).
The image above, by the way, is art for a cloning center. Veure may be a text-driven MMORPG, but it ain't ugly. We have a great artist and a great designer working hard to make sure the game is beautiful. All those earlier screenshots you saw? Yeah, ugly as sin. The layout is sort of the same, but the graphics are much, much nicer. It's really turning into a beautiful game.
And on top of that, I need to get my French driving license. That's probably the hardest of the lot.