Shawn Holland
- Website: www.facebook.com/ANSIGameEngine
- About: Sharing what I learn along the journey of developing ANSI Game Engine
Recent Actions
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Posted Developing A Game Engine with Perl: Part 7 - Fork to Shawn
Pssssst... I DO NOT KNOW WHAT I AM DOING.
If you want to start reading from the beginning. Check out the ="https://blogs.perl.org/users/shawn1/2021/1…
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Commented on Developing A Game Engine with Perl : Part 2 - Mouse Input
Glad you enjoyed reading Dan. Cheers!...
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Commented on Developing A Game Engine with Perl: Part 5 - 32bit -> 64bit & Perl's Storable
Awesome! Thanks Dan. I'm reading up on CBOR now. Do you have any specific CPAN Module suggestions? Cheers!...
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Posted Developing A Game Engine with Perl: Part 6 - A Colourful Telnet Server to Shawn
I'll stop reminding you that... I DO NOT KNOW WHAT I AM DOING.
If you want to start reading from the beginning. Check out the ="http://blogs.perl.or…
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Commented on Developing A Game Engine with Perl
Thanks, glad you like it! Cheers :) Check out Part 2....
- Posted Developing A Game Engine with Perl: Part 5 - 32bit -> 64bit & Perl's Storable to Shawn
I'm still learning so remember... I DO NOT KNOW WHAT I AM DOING.
If you want to start reading from the beginning. Check out the ="http://blogs.perl.…
Remember... I DO NOT KNOW WHAT I AM DOING.
Continuing from the ="https://blogs.perl.org/users/shawn1/2021/12/developing-a-game-engine-with-perl-part-…
Let me start by saying.... I DO NOT KNOW WHAT I AM DOING.
Literally, developing a game engine is not on my resume... yet! So any code or ways of doing anything you read here, is just what I've figured out and works for me, which by no means should suggest to you that it…
Perl? What... really?
To most in the know, coding a game engine with Perl would be a surprise. I've certainly been asked, "Why Perl?". You see, unlike C++, C#, Java and others, which are well established languages in game engine design, Perl is not (wel…
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