Results matching “D&D”

Still Plinking Away, Part the First

So of you might remember this post some weeks ago where I came up with a huge org-chart of all the different roles they I thought i would need for may AD&D characters.

Well I was just now getting into the actual instantiation of characters and having them do something well I ran into a number of differing choices that I sort of discussed here on this post. I found that the visitor pattern worked very wel…

One Moose, Many Mooses, or is that Mise?

Now that I am getting into the game play part of AD&D I am finding there are more and more times where I want to keep a record of some attribute not just a running total.

For example after a successful encounter experience for monsters killed or defeated (making them run away is defeating them) and the value of all treasure taken in gold peices is summed and then split evenly across all party members, including henchmen and friendly NPC, who actively engaged in the encounter as Expreriance Points or EP for short.

Well a running tally for each player is needed, as well playe…

Well More Little Helpers

Had a power outage for most of the day today so just a short post carrying on from where my last post left off.

Again I figured I might as well add in a second function into my little mod this one parses a directory listing (very badly) and then prints out the English for it

I do not usually have much of a problem with file entries but I figure some people might be worse at it than me so here goes.

So I exposed 'parse_file_listing' in my mod and here is a sample


use ParseCHMOD;

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Roleing Along Like a Tumbling Tumbleweed

Well here is a little store from the trenches today that oddly enough does has something to do with Moose and roles.

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You Can Have Your Moose and Eat it Too

It seems that my never ending story of AD&D Moose posts are coming to an end. I have a good bunch of code written and things are working quite well. I did run into a slight problem. If you remember this post where I was adding in the available classes seems I let a cheat get in there.

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Zap that thing!

One of the really fun aspects playing D&D was the plethora of spells that where available to the various player characters. To a programmer they introduce a whole nightmare of very vague rules that have to be implements some-how hopefully without an endless chain of it thens, given whens or, God help us, gotos or even gosub (yikes any one remember Applesoft BASIC basic?)

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A Moose at the Door

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Getting Cocky With Moose

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In my last AD&D p…

Ok No is not Moose

A many readers of this blog know I have been spending a good deal of time lately playing about with Moose doing all sorts of silly little things with AD&D character creation and alike.

Well I was curious today and started to take apart a little bit of Moose and see what was under the hood so to speak. So far I have discover that all the nice Moose sugar are really just function calls and since some programming I was doing today requires me to use 'no Moose', he much preferred 'namespace::autoclean;' not being install on the box I was playing with yet.

So I started to look in …

Once more unto the breach

It has been a few post since my last full Moose and AD&D post so I though I would get at least one more rule into my 'Creator' Class now that I have may Character Classes and races all sorted out.

This time we are going to look at Hit Points or HP for short.

A touchy subject, for many, as I am sure the black Knight has taken quite a few beyond normal and still fights on.

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About byterock

user-pic Long time Perl guy, a few CPAN mods allot of work on DBD::Oracle and a few YAPC presentations