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Shawn

A blog about the Perl programming language

Monthly Archives

  • December 2021
  • November 2021

Categories

  • 32bit
  • 32bit architecture
  • 64bit
  • 64bit architecture
  • :sys_wait_h
  • ANSI Controle Codes
  • ANSI Escape Codes
  • ANSI Game Engine
  • ANSI Graphics
  • ANSI drawing program
  • ASCII Chart
  • Acer
  • BBS
  • BIOS
  • CHLD signal
  • Curses
  • Engine Editor
  • HDD Errors
  • Hardwar Failure
  • IO::Socket::INET
  • IP Address
  • ISO
  • Linux
  • MBR
  • Mac
  • Man page
  • Mouse Input
  • OpenSuSE
  • OpenSuSE Tumbleweed
  • PID
  • POSIX
  • Perl
  • Port
  • Rolling Release
  • SOMAXCONN
  • Server Upgrade
  • Storable
  • SyncTERM
  • Telnet
  • Telnet Server
  • Tumbleweed
  • UEFI
  • Ubuntu
  • Ubuntu 20.04
  • Windows
  • architecture
  • bootable USB
  • byte order
  • cat
  • compatibility
  • cpan
  • cpan module
  • error
  • fdisk
  • fio
  • fork
  • img2txt
  • journalctl
  • jp2a
  • listen
  • listen server
  • listen(2)
  • localtime
  • lock_nstore
  • lock_store
  • moebius ANSI Art Editor
  • neofetch
  • nstore
  • ord
  • reap
  • reaper
  • sample code
  • setsid
  • setup
  • split
  • store
  • strftime
  • systemd
  • tail
  • time
  • tree
  • use
  • use IO::Socket::INET
  • use POSIX
  • use POSIX ":sys_wait_h"
  • use POSIX qw(setsid)
  • use POSIX qw(strftime)
  • use Storable
  • waitpid
  • zombie

About Shawn Holland

user-pic Sharing what I learn along the journey of developing ANSI Game Engine

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