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JT Smith

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  • Aristotle commented on Creating Missions in Veure

    If there was a discoverable hint as to the alternative outcomes of a mission, rather than just having to blindly stumble into a trigger condition (and therefore never knowing how much choice one really had), that seems like it would increase the replay value of the game. (Maybe only hinted once the mission is completed in order to avoid spoilers? Maybe even only after dependent missions are also completed.) “So I could’ve given this to other interested parties instead. I wonder what would have happened then.”

    So you play two or three characters, maybe at once, maybe one after a…

  • perlpilot commented on Creating Missions in Veure

    If Ovid can figure a way to make a mission that is to create a new mission (sure, it's just that easy ;) and every player has to accomplish that mission at some point to progress, he could have a relatively endless supply of missions. The real trick will be making the "mission editor" be part of the game's story line.

    <end of dream sequence> :)

  • Dean commented on Michael McClennen gave this talk at MadMongers last week.

    vimeo?

  • Mithaldu commented on Michael McClennen gave this talk at MadMongers last week.

    Go to https://www.youtube.com/features and enable uploading of longer videos. Or throw it on dropbox/any server you like, and send me a link so i can upload it.

  • Mithaldu commented on Michael McClennen gave this talk at MadMongers last week.

    Cheers. :)

    The video still says it's private though, and i'd say it's worth reposting this once you're sure it's working for all. ;)

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