More or less by accident, I recently came across an old project of mine from around 2013/2014. In it, I had tried to approximate Pac-Man using Perl and Tk.
It was never intended to be an exact reimplementation of the original game. There are plenty of those in almost every programming language imaginable. What interested me more was a different question: how could the structure of a game like Pac-Man be represented as a relatively simple data structure, with the Perl/Tk user interface merely visualizing that structure on a Canva…
Komodo IDE is a very feature-rich Integrated Development Environment (IDE). Basically a sophisticated source-code editor.
Notable features why I used Komodo IDE:
This is as far as I could approximate a Perl/Tk UI to Microsoft Excel. No, I don't want to create a clone of Microsoft Excel. But I was interested in how much one could lift the style of the plain old Tk. And I like the look and feel of Excel, so it was kind of inspiration for me.