As announced in the official blog (link), three grants have been cancelled. All of them have been stalled for some time.
It is neither a pleasant nor easy decision for us to cancel grants regardless of a reason. I understand the grant managers and the grantees did their best to make progress but delivering a grant is not always easy.
One of the major reasons to terminate grants is our budget. In the next post, I will discuss our budget and explain why it is necessary to cancel stalled grants.
Well just another quick installment for my new chapter in XS Fun This time I am just going to review what we have gone over so far before we dive into the real fun stuff.
Now we are more than half way there at least in code changes and we have covered allot of varies subjects from general 'c' programming the very specific OCI programming and a little XS sprinkled about.
So I have shown you how to get your callback into and out of DBD::Oracle with the dbd_db_STORE_attrib and dbd_db_FETCH_attrib functions. Here we saw the use of a few XS macros to make our life a little eiaser , such as 'strEQ' a little memory management with SvREFCNT_dec and a few other.
We also saw how I used a 'c' struct (structure) to hold the pointers to my paremates and how I declared this in a '.h' or header so I could use them in other 'c' programs rather than just including them in the dbdimp.c file.
I am pleased that we are now able to fund larger scale grants and help the Perl development. While we don't have unlimited budget, it is the right thing that appropriate amount of money is funded for good projects which will help the growth of Perl.
so here we have a 'void' function, one that does not return anything, that simply cleans up some memory on the Oracle side of things as we are cleaning up our FAN callback basically by sending NULL over to Oracle for the values that we actully have not set up yet.
Yes, it's another post about Veure (whose actual name we might finally have chosen, but that's another story), the MMORPG that I've been writing.
There are 117 stars in a 20 light year radius around Sol. There are 544 space stations and currently there are 3,080 rooms in those stations (and that number is growing). That means there's a lot of area, but how do I fill that area? There's a lot of work still left to be done, but I took a quick stab at implementing a procedural mission generator as described in this paper. Surprisingly, the core of the code only took about an hour to write.
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